Techniques and features allow characters to take on the spirit of creatures, and summon spirits to assume the form of creatures. Statistics for some common creatures are grouped in this appendix for your convenience. For information on how to read a stat block, see the Elemental Beastiary.

 

Bat Wolf

Medium beast, unaligned

Armor Class 13 (natural armor)

Hit Points 11 (2d8 + 2)

Speed 40 ft., fly 30 ft.

STRDEXCONINTWISCHA
12 (+1)15 (+2)12 (+1)3 (-4)12 (+1)6 (-2)

Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages --

Challenge ¼ (50 XP)

Keen Hearing and Smell. The bat wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The bat wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bear Dog

Large beast, unaligned

Armor Class 11 (natural armor)

Hit Points 34 (4d10 + 12)

Speed 40 ft., climb 30 ft.

STRDEXCONINTWISCHA
19 (+4)10 (+0)16 (+3)4 (-4)13 (+1)7 (-2)

Skills Perception +3, Intimidation (+1)

Senses passive Perception 13

Languages --

Challenge 1 (200 XP)

Keen Smell. The bear dog has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear dog makes two attacks, one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 8 (1d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 4) slashing damage.

Boar-q-pine

Medium beast, unaligned

Armor Class 11 (natural armor)

Hit Points 19 (3d8 + 6)

Speed 40 ft.

STRDEXCONINTWISCHA
14 (+2)11 (+0)14 (+2)2 (-4)9 (-1)5 (-3)

Senses passive Perception 9

Languages --

Challenge ½ (100 XP)

Charge. If the boar-q-pine moves at least 20 feet straight toward a creature right before hitting it with a tusk attack, the target takes an extra 3 (1d6) slashing damage and must succeed on a DC 11 Strength saving throw or be knocked prone.

Quills. Any creature that makes a melee attack against the boar-q-pine from within 5 ft. must make a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage. Any creature that attempts to grapple the boar-q-pine takes 7 (2d6) piercing damage when they make the attempt and at the start of each turn they maintain the grapple.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach ft., one target.

Hit: 5 (1d6 + 2) slashing damage.

Buzzard Wasp

Medium beast, unaligned

Armor Class 12

Hit Points 13 (3d8)

Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
10 (+0)14 (+2)10 (+0)1 (-5)10 (+0)3 (-4)

Senses passive Perception 13

Languages --

Challenge ½ (100 XP)

Actions

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Catgator

Large beast, unaligned

Armor Class 12 (natural armor)

Hit Points 19 (3d10 + 3)

Speed 20 ft., swim 30 ft.

STRDEXCONINTWISCHA
15 (+2)10 (+0)13 (+1)2 (-4)10 (+0)5 (-3)

Skills Stealth +2

Senses passive Perception10

Languages --

Challenge ½ (100 XP)

Hold Breath. The catgator can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 7 (1d10 + 2) piercing damage, and the target is grappled. Until this grapple ends, the target is restrained, and the catgator can’t bite another target.

Cat Owl

Tiny beast, unaligned

Armor Class 11

Hit Points 2 (1d4)

Speed 5 ft., fly 60 ft.

STRDEXCONINTWISCHA
3 (-4)13 (+1)10 (+0)3 (-4)12 (+1)7 (-2)

Skills Perception +3, Stealth +3

Senses darkvision 120 ft., passive Perception 13

Languages --

Challenge 0 (10 XP)

Flyby. The cat owl provokes no opportunity attacks when it flies out of an enemy’s reach.

Keen Sight. The cat owl has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 1 slashing damage.

Deer Dog

Medium beast, unaligned

Armor Class 12

Hit Points 11 (2d8 + 2)

Speed 40 ft.

STRDEXCONINTWISCHA
13 (+1)14 (+2)12 (+1)3 (-4)12 (+1)7 (-2)

Skills Perception +3

Senses passive Perception 13

Languages --

Challenge ⅛ (25 XP)

Keen Hearing and Smell. The deer dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Centipede Bat Toad

Tiny beast, chaotic evil

Armor Class 13

Hit Points 7 (3d4)

Speed 10 ft., fly 40 ft.

STRDEXCONINTWISCHA
5 (-3)17 (+3)10 (+0)7 (-2)10 (+0)9 (-1)

Skills Stealth +5

Senses darkvision 120 ft., passive Perception 10

Languages understands Dark Tongue but doesn’t speak

Challenge 1/4 (50 XP)

Dark Spirit Sight. Spirit darkness doesn’t impede the centipede bat toad’s vision.

Dark Spirit Resistance. The raven spider rat has advantage on saving throws against techniques and other bending effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

Hit: 5 (1d4 + 3) piercing damage, and the creature must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect early on a success.

Scare (1/Day). One creature of the centipede bat toad’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the centipede bat toad is within line of sight, ending the effect early on a success.

Dark Spirit

Medium spirit, lawful evil

Armor Class 13 (spirit armor)

Hit Points 13 (2d8 + 4)

Speed 30 ft., fly 30 ft.

STRDEXCONINTWISCHA
10 (+0)14 (+2)15 (+2)6 (-2)8 (-1)5 (-3)

Damage Vulnerabilities spirit

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Dark Tongue

Challenge ¼ (50 XP)

Actions

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) slashing damage.

Spirit Blast. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6 +2) spirit damage.

Dragonfly

Tiny beast, neutral good

Armor Class 13 (natural armor)

Hit Points 7 (2d4 + 2)

Speed 15 ft., fly 60 ft.

STRDEXCONINTWISCHA
6 (-2)15 (+2)13 (+1)10 (+0)12 (+1)10 +01)

Skills Perception +3, Stealth +4

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages understands Mother Tongue but doesn’t speak

Challenge ¼ (50 XP)

Keen Senses. The dragonfly has advantage on Wisdom (Perception checks that rely on sight, hearing, or smell.

Spirit Resistance. The dragonfly has advantage on saving throws against techniques and other bending effects.

Limited Telepathy. The dragonfly can communicate simple ideas, emotions, and images through chibending with any creature within 100 feet of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 4 (1d4 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 4 (1d4 + 2) piercing damage, and the creature must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw result is a 6 or lower, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to wake it.

Dragon Moose

Large beast, unaligned

Armor Class 11

Hit Points 19 (3d10 + 6)

Speed 50 ft.

STRDEXCONINTWISCHA
18 (+4)12 (+1)13 (+1)2 (-4)12 (+1)7 (-2)

Senses passive Perception 11

Languages --

Challenge ½ (100 XP)

Charge. If the dragon moose moves at least 20 feet straight toward a creature right before hitting it with a ram attack, must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the dragon moose can take a bonus action to make another attack w2ith its hooves against the target.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 4) bludgeoning damage.

Eagle Hawk

Small beast, unaligned

Armor Class 13

Hit Points 2 (1d4)

Speed 10 ft., fly 60 ft.

STRDEXCONINTWISCHA
5 (-3)16 (+3)10 (+0)6 (-2)14 (+2)4 (-3)

Skills Perception +4

Senses passive Perception 14

Languages --

Challenge 0 (10 XP)

Keen Sight. The eagle hawk has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 1 slashing damage.

Eagle Horse

Large beast, neutral good

Armor Class 13

Hit Points 26 (4d10 + 4)

Speed 60 ft., fly 80 ft.

STRDEXCONINTWISCHA
16 (+3)17 (+3)13 (+1)8 (-1)14 (+2)10 (+0)

Skills Perception +4

Senses passive Perception14

Languages understands Mother Tongue but doesn’t speak

Challenge 1 (200 XP)

Keen Sight. The eagle horse has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The horse eagle makes two attacks, one with its beak and one with its hooves.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 6 (1d6 + 3) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 10 (2d6 + 3) bludgeoning damage.

Fire Ferret

Tiny beast, unaligned

Armor Class 12

Hit Points 2 (1d4)

Speed 30 ft.

STRDEXCONINTWISCHA
3 (-4)15 (+2)10 (+0)3 (-4)12 (+1)7 (-2)

Skills Perception +3, Stealth +6

Senses passive Perception 13

Languages --

Challenge 0 (10 XP)

Keen Hearing and Smell. The winged lemur has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

Hit: 1 piercing damage.

Giant Wolf

Large beast, unaligned

Armor Class 14 (natural armor)

Hit Points 37 (5d10 + 10)

Speed 50 ft.

STRDEXCONINTWISCHA
17 (+3)15 (+2)15 (+2)3 (-4)12 (+1)7 (-2)

Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages --

Challenge 1 (200 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Gorilla Spider

Large beast, unaligned

Armor Class 14 (natural armor)

Hit Points 30 (4d10 + 8)

Speed 30 ft., climb 30 ft.

STRDEXCONINTWISCHA
16 (+3)16 (+3)14 (+2)4 (-3)11 (0)4 (-3)

Skills Intimidation (+1), Stealth +5

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages --

Challenge 1 (200 XP)

Spider Climb. The gorilla spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the gorilla spider knows the exact location of any other creature in contact with the same web.

Web Walker. The gorilla spider ignores movement restrictions caused by webbing.

Actions

Multiattack. The gorilla spider makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 7 (1d8 + 3) bludgeoning damage.

Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30 ft./60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Komodo Rhino

Large beast, unaligned

Armor Class 11 (natural armor)

Hit Points 28 (4d10 + 6)

Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)8 (-1)14 (+2)2 (-4)12 (+1)7 (-2)

Senses passive Perception 11

Languages --

Challenge ½ (100 XP)

Charge. If the komodo rhino moves at least 20 feet straight toward a creature right before hitting it with a gore attack, the target takes an extra 4 (1d8) bludgeoning damage and must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach ft., one target.

Hit: 11 (2d6 + 4) bludgeoning damage.

Leopard Caribou

Medium beast, unaligned

Armor Class 12

Hit Points 16 (3d8 + 3)

Speed 50 ft., climb 40 ft.

STRDEXCONINTWISCHA
15 (+2)15 (+2)12 (+1)3 (-4)14 (+2)7 (-2)

Skills Perception +4, Stealth, +6

Senses passive Perception 14

Languages --

Challenge ¼ (50 XP)

Keen Smell. The leopard caribou has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the leopard caribou moves at least 20 feet straight toward a target right before hitting it with a claw attack, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the leopard caribou can take a bonus action to make one bite attack against it.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d4 +2) slashing damage.

Light Spirit

Tiny spirit, neutral good

Armor Class 15 (spirit armor)

Hit Points 2 (1d4)

Speed 10 ft., fly 40 ft.

STRDEXCONINTWISCHA
3 (-4)18 (+4)10 (+0)14 (+2)13 (+1)11 (+0)

Skills Perception +3, Stealth +8 (the check is made with disadvantage if the light spirit is flying)

Senses passive Perception 13

Languages First Tongue

Challenge ¼ (50 XP)

Read Energy. The light spirit touches a creature and knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the light spirit also knows the creature’s alignment. Other spirits automatically fail the saving throw.

Invisibility. The light spirit turns invisible until it attacks or uses an ability, or until its concentration ends.

Actions

Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 1 spirit damage.

Sleep Shot. Ranged Weapon Attack: +6 to hit, range 40 ft./160 ft., one target. Hit: 1 spirit damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or fall asleep for 1 minute. The creature wakes up if it takes damage or another creature uses an action to wake it.

Octopus Python

Large beast, unaligned

Armor Class 12

Hit Points 18 (3d10 + 3)

Speed 30 ft., climb 30 ft., swim 30 ft.

STRDEXCONINTWISCHA
15 (+2)14 (+2)12 (+1)3 (-4)10 (+0)3 (-4)

Senses blindsight 10 ft., passive Perception10

Languages --

Challenge ½ (100 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled. Until this grapple ends, the creature is restrained. The octopus python can constrict up to 1 Large, 2 Medium, 4 Small, or 8 Tiny creatures at a time.

Ostrich Horse

Large beast, unaligned

Armor Class 10

Hit Points 13 (2d10 + 2)

Speed 60 ft.

STRDEXCONINTWISCHA
16 (+3)11 (+0)12 (+1)2 (-4)11 (+0)7 (-2)

Senses passive Perception 10

Languages --

Challenge ¼ (50 XP)

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 8 (2d4 + 3) slashing damage.

Racoon Bear

Medium beast, unaligned

Armor Class 11

Hit Points 19 (3d8 + 6)

Speed 40 ft., climb 30 ft.

STRDEXCONINTWISCHA
14 (+2)12 (+1)14 (+2)2 (-4)12 (+1)7 (-2)

Skills Perception +3, Stealth +3

Senses passive Perception 13

Languages --

Challenge ½ (100 XP)

Keen Smell. The racoon bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The racoon bear makes two attacks, one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 7 (2d4 + 2) slashing damage.

Raven Eagle

Small beast, unaligned

Armor Class 12

Hit Points 1 (1d4 - 1)

Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
2 (-4)14 (+2)8 (-1)6 (-2)12 (+1)6 (-2)

Skills Perception +3

Senses passive Perception 13

Languages --

Challenge 0 (10 XP)

Mimicry. The raven eagle can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Keen Sight. The eagle hawk has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 1 piercing damage.

Raven Spider Rat

Tiny beast, lawful evil

Armor Class 13

Hit Points 10 (3d4 + 3)

Speed 20 ft., fly 40 ft.

STRDEXCONINTWISCHA
6 (-2)17 (+3)13 (+1)7 (-2)12 (+1)9 (-1)

Skills Deception +4, Stealth +5

Senses darkvision 120 ft., passive Perception 11

Languages understands Dark Tongue but doesn’t speak

Challenge ¼ (50 XP)

Dark Spirit Sight. Spirit darkness doesn’t impede the raven spider rat’s vision.

Dark Spirit Resistance. The raven spider rat has advantage on saving throws against techniques and other bending effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

Hit: 5 (1d4 + 3) piercing damage, and the creature must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one.

Sloth Mule

Medium beast, unaligned

Armor Class 10

Hit Points 11 (2d8 + 2)

Speed 20 ft.

STRDEXCONINTWISCHA
14 (+2)10 (+0)13 (+1)2 (-4)10 (+0)7 (-2)

Senses passive Perception 10

Languages --

Challenge ⅛ (25 XP)

Beast of Burden. The sloth mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed. Whenever the sloth mule would be knocked prone, it stays on its feet if it succeeds on a DC 10 Dexterity saving throw.

Actions

Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 4 (1d4 + 2) bludgeoning damage.

Spider Rat

Tiny beast, unaligned

Armor Class 10

Hit Points 1 (1d4 - 1)

Speed 20 ft.

STRDEXCONINTWISCHA
2 (-4)12 (+1)9 (-1)2 (-4)10 (+0)4 (-3)

Senses darkvision 30 ft., passive Perception 10

Languages --

Challenge 1/8 (25 XP)

Keen Smell. The spider rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +1  to hit, reach 5 ft., one creature.

Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much on a successful one.

Squirrel Frog

Tiny beast, unaligned

Armor Class 11

Hit Points 1 (1d4 - 1)

Speed 20 ft., climb 20 ft., swim 20 ft.

STRDEXCONINTWISCHA
1 (-5)13 (+1)8 (-1)1 (-5)10 (+0)3 (-4)

Skills Perception +2, Stealth +3

Senses passive Perception 12

Languages --

Challenge 0 (0 XP)

Amphibious. The squirrel frog can breathe air and water.

Standing Leap. As part of its movement and without a running start, the squirrel frog can long jump up to 10 feet and high jump up to 5 feet.

Tigerdillo

Large beast, unaligned

Armor Class 14 (natural armor)

Hit Points 30 (4d10 + 8)

Speed 40 ft.

STRDEXCONINTWISCHA
17 (+3)14 (+2)14 (+2)3 (-4)12 (+1)7 (-2)

Skills Perception +3, Stealth, +6

Senses passive Perception 13

Languages --

Challenge 1 (200 XP)

Keen Smell. The tigerdillo has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tigerdillo moves at least 20 feet straight toward a target right before hitting it with a claw attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tigerdillo can take a bonus action to make one bite attack against it.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target

Hit:6 (1d6 +3) slashing damage.

Tiger Shark

Medium beast, unaligned

Armor Class 12 (natural armor)

Hit Points 22 (4d8 + 4)

Speed 0 ft., swim 40 ft.

STRDEXCONINTWISCHA
14 (+2)13 (+1)13 (+1)1 (-5)10 (+0)4 (32)

Skills Perception +2

Senses blindsight 30 ft., passive Perception 12

Languages --

Challenge ½ (100 XP)

Keen Smell. The tiger shark has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The tiger shark has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and isn’t incapacitated.

Water Breathing. The tiger shark can only breathe while underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 6 (1d8 + 2) piercing damage.

Viper Bat

Tiny beast, unaligned

Armor Class 13

Hit Points 1 (1d4 - 1)

Speed 5 ft., fly 30 ft.

STRDEXCONINTWISCHA
2 (-4)16 (+3)8 (-1)2 (-4)12 (+1)4 (-3)

Senses blindsight 60 ft., passive Perception 11

Languages --

Challenge 1/8 (25 XP)

Echolocation. While it can’t hear, the viper bat’s blindsight is reduced to 10 ft..

Keen Hearing. The viper bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much on a successful one.

Winged Lemur

Tiny beast, unaligned

Armor Class 12

Hit Points 2 (1d4)

Speed 30 ft., fly 40 ft.

STRDEXCONINTWISCHA
3 (-4)15 (+2)10 (+0)3 (-4)12 (+1)7 (-2)

Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages --

Challenge 0 (10 XP)

Keen Hearing. The winged lemur has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

Hit: 1 slashing damage.

Outline