Table of Contents
Sage
After spending years poring over tomes in a great library, an old woman, suspicious and wise has finally connected the dots to uncover the hidden location of a long lost artifact. Stretching her legs, she sets out to recover its mysteries.
A kooky old bat from the Earth Kingdom who stays hidden away in the rainforest is called to share his findings. After studying every plant, animal and fungus he could get his hands on, he has found a secret that must be shared, but upon leaving the forest, he finds no one can be trusted.
A waterbending master who teaches those who would learn, waterbender or not, to move like water in battle and in life, finds themself unable to rest after receiving news that a former student is using what they learned for destruction.
A sage is wise and well-studied. They know the ins and outs of their area of expertise and often hold information that others do not. They are focused, but not narrow-minded, and often they offer a voice of reason in groups unruly adventurers.
Level | Proficiency Bonus | Features | Basics Known | Techniques Known | Technique Level |
---|---|---|---|---|---|
1st | +2 | Bending, Chi Restoration | 4 | 3 | 1st |
2nd | +2 | Sage Study | 4 | 4 | 1st |
3rd | +2 | 4 | 5 | 2nd | |
4th | +2 | Ability Score Improvement | 5 | 6 | 2nd |
5th | +3 | 5 | 7 | 3rd | |
6th | +3 | Sage Study Feature | 5 | 8 | 3rd |
7th | +3 | 5 | 9 | 4th | |
8th | +3 | Ability Score Improvement | 5 | 10 | 4th |
9th | +4 | 5 | 11 | 5th | |
10th | +4 | Sage Study Feature | 6 | 12 | 5th |
11th | +4 | 6 | 13 | 6th | |
12th | +4 | Ability Score Improvement | 6 | 14 | 6th |
13th | +5 | 6 | 15 | 7th | |
14th | +5 | Sage Study Feature | 6 | 16 | 7th |
15th | +5 | 6 | 17 | 8th | |
16th | +5 | Ability Score Improvement | 6 | 18 | 8th |
17th | +6 | 6 | 19 | 9th | |
18th | +6 | Bending Mastery | 6 | 19 | 9th |
19th | +6 | Ability Score Improvement | 6 | 20 | 9th |
20th | +6 | Signature Techniques | 6 | 20 | 9th |
As a sage, you gain the following class features.
Hit Points
Hit Dice: 1d6 per sage level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier each time you gain a level in this class
Chi Points
Chi Dice: 1d12 per sage level
Chi Points at 1st Level: 12 + your Intelligence modifier
Chi Points at Higher Levels: 1d12 (or 7) + your Intelligence modifier each time you gain a level in this class
Proficiencies
Armor: None
Weapons: Simple weapons
Tools: Choose one type of artisan’s tools or one gaming set
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Chi, Deception, History, Insight, Intimidation, Investigation, Medicine, Persuasion, and Spirit
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a quarterstaff or (b) a dagger
- (a) scholar’s pack or (b) an explorer’s pack
- A chibending focus
Bending
Your study of the world and your contemplative nature have given you the insight and understanding to bend the universal life force energy. See chapter 10 for the general rules of bending and chapter 11 for the sage technique list.
Basics
At 1st level, you know four basics of your choice from the sage technique list. Alternatively, if you are an elemental bender, you can choose basics from your elemental bending technique list. You learn additional sage basics of your choice at higher levels, as shown in the Basics Known column of the Sage table.
Techniques Known of 1st Level and Higher
As a sage, you learn about bending through study and contemplation. At 1st level, you know three 1st level techniques of your choice from the sage technique list. Alternatively, if you are an elemental bender, you can choose techniques from your elemental bending technique list.
The Techniques Known column of the Sage table shows when you learn more techniques of your choice. The Technique Level column of the Sage table shows what level techniques you are able to learn at each level. When you reach 6th level, for example, you can learn a technique of 1st, 2nd, or 3rd level.
The techniques that you learn as you level up in this class represent your natural growth and progression as a bender. Since they come to you naturally, you do not have to go through the process of mastering them. To learn additional bending techniques, they must be on the sage technique list and you have to either be taught by somebody who can perform the technique or find the technique on a bending scroll. Techniques learned in these ways have to be mastered as described in the Mastery Points section of chapter 10.
Using Techniques
To use a technique, you must expend an amount of chi equal to the technique’s level. If you do not have enough chi available to you, you cannot perform the technique or the technique fails. If you try to use a technique you have not mastered yet and it fails, you expend chi equal to half the technique’s level (rounded down).
You are able to learn and perform techniques of a level equal to or lower than the level shown in the Sage table’s Technique Level column for your level. If a technique can be used at multiple levels, you can use it at any level at or below the level shown in the Sage table’s Technique Level column for your level.
Bending Ability
Intelligence is your bending ability for your sage techniques, since your bending relies on your knowledge of the intricate details of bending forms and formulation. You use your Intelligence whenever a technique refers to your bending ability. You use your Intelligence modifier when setting the saving throw DC for a sage technique you use and when making an attack roll with one.
Technique save DC = 8 + your proficiency bonus + your Intelligence modifier
Technique attack modifier = your proficiency bonus + your Intelligence modifier
If you are an elemental bender, you are able to extrapolate what you learn through your class to your elemental bending as well. Thus, you can choose whether to use your elemental bending abilities or your sage bending ability for your elemental bending techniques.
Meditation
You can perform sage techniques through meditation if the technique has the meditation tag.
Even if you have not mastered the technique, you can still attempt to use it as a meditation.
Chi Restoration
You have learned to regain some of your energy through focus and meditation. Once per day when you finish a short rest, you can restore an amount of expended chi up to half your sage level, rounded up.
Sage Study
At 2nd level, you take on one of the following sage studies: Chibending, Maneuvers, Spiritbending, Bestowals, all detailed at the end of your class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Bending Mastery
At 18th level, you have achieved such mastery over certain techniques that you can use them at will. Choose a 1st-level technique and a 2nd-level technique that you know. You can use those techniques at their lowest level without expending any chi points. If you want to use either technique at a higher level, you must expend chi points as normal.
By spending 8 hours in study, you can exchange one or both of the techniques you chose for different techniques of the same levels.
Signature Techniques
When you reach 20th level, you gain mastery over two powerful techniques and can use them with little effort. Choose two 3rd-level techniques that you know as your signature techniques. You can cast each of these techniques once per day at 3rd level without expending any chi points. When you do so, you can’t do so again until you finish a short or long rest.
If you want to use either technique at a higher level, you must expend chi points as normal.
Those with knowledge and wisdom to share typically abide by some philosophy of what to do with their knowledge, even though it often seems their preference would be to do nothing at all. A sage may focus their time and attention on studying their interests or studying themselves, teaching others what they know, or using and practicing their understandings. A sage’s study helps define their way of being. Choose one of the following studies for your sage to take on.
Chibending
Oftentimes, a sage’s focus is within. They strive to achieve inner peace, personal enlightenment. They spend their down time in meditation, looking within to find the answers without. By looking within they come to understand the cosmic perspective, gaining insight into the truth of what was, what is, and what will come to be.
Inward Focus
Starting at 2nd level when you choose this concentration, you are able to learn chibending techniques organically, using the mastery system, as described by the Learning Techniques and Mastery Points sections of chapter 10.
Self-Restoring
Also at 2nd level, on your turn you can use an action and expend one chi point to cure yourself of one disease, neutralize one poison, or end one condition affecting you.
The condition can be blinded, burned, chilled, confused, deafened, paralyzed, or poisoned. This ability can still be used when you are incapacitated.
Appropriate Aura
Beginning at 6th level, you use an action to assume an aura which affects creatures within 30 feet of you. For the next ten minutes, your aura takes on one of the following characters. If you fail a Charisma check or Charisma saving throw, the effect ends.
Calm. When a creature makes an attack roll against you, it must succeed on a Wisdom (Insight) check against your Charisma saving throw or lose its hostility toward you until the end of its turn.
Confident. You have advantage on Charisma saving throws.
Friendly. You have advantage on all Charisma checks directed at creatures who aren’t hostile toward you.
Formidable. You have advantage on Charisma (Intimidation) checks.
Chi Cycle
Beginning at 10th level, the energy of your bending techniques replenishes you as you use them. When you perform a chibending technique of 2nd level or higher, you regain one chi point.
Self-Recovery
Starting at 14th level, your Self-Healing feature can end any condition, curse, or effect reducing your maximum hit points, maximum chi points, or ability scores.
Maneuvers
Some sages choose to put their knowledge of chi into practice. They know the potential of chi manipulation and prefer to use that knowledge to affect change in the world. They seek to manipulate their own mind and the minds of others, to make the world into the place they want it to be. Many of these sages desire to use their abilities for the good of all, but the power to influence also has the potential to corrupt.
Perfect Practice
When you pick up this course of study at 2nd level, you learn to master maneuvers more quickly when you take a hands-on approach. When you practice a new maneuver, you earn twice the normal amount of mastery points.
Powerful Basics
Starting at 2nd level, your damaging basics affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your basic techniques, the creature takes half the technique’s damage (if any) but suffers no additional effect.
Fast Tactics
Starting at 6th level, whenever you take the Attack action on your turn and use a maneuver, you can make a second attack as part of the same action.
Known Strength
Beginning at 10th level, you can add your Intelligence modifier to the damage roll of any maneuver you perform.
Battle Bender
Starting at 14th level, you have perfected the ability to switch seamlessly between using bending techniques and firing off attacks. When you use your action to use a sage technique, you can make one attack as a bonus action.
Spiritbending
Understanding of the Unseen
Beginning when you devote yourself to this study at 2nd level, you are able to learn spiritbending techniques organically, using the mastery system, as described by the Learning Techniques and Mastery Points sections of chapter 10.
Prescient Insight
Starting at 2nd level when you begin this study, you begin to glimpse possible futures during your meditations. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foreseeing rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Each foretelling roll can be used only once. When you finish a long rest, you lose any unused rolls.
Third Eye Open
Starting at 10th level, you can use your action to open your third eye, granting you supernatural powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can’t use the feature again until you finish a rest.
Blindsense. You gain blindsense out to a range of 60 feet, as described in chapter 8.
Spiritvision. You gain spiritvision out to a range of 60 feet, as described in chapter 8.
Energyvision. You are able to see the energy of creatures within 60 feet of you, revealing non-spirit creatures’ current and maximum hit points and chi points.
Out of Body. You can see the area surrounding you as if you were hovering 100 feet above your body.
Cosmic Insight
Starting at 14th level, your visions of future realities intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Prescient Insight feature, rather than two.
Additionally, when you finish a short rest, you can roll new Prescient Insight dice.
Invocations
Many sages become guides or mentors for others. Understanding the importance of the younger generations in carrying the torch of truth and wisdom, many sages will take a pupil or loved one under their wing, sometimes more than one, to teach them the ways of the world and support them along their path.
Gifted Learner
When you commence this study at 2nd level, you are able to learn invocations organically, using the mastery system, as described by the Learning Techniques and Mastery Points sections of chapter 10.
Caring Support
Beginning at 2nd level, you can create pockets of relative safety within the effects of your bending techniques. When you use a bending technique that affects other creatures that you can see, you can choose a number of them equal to 1 + the technique’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Altruistic Aid
At 6th level, you gain an additional 30 feet of range on any invocation that targets a friendly or willing creature.
Whenever you target a friendly or willing creature with an invocation technique, you gain temporary hit points equal to the level of the technique + your Intelligence modifier.
Bonus Assist
Starting at 10th level, when you use an invocation that targets one willing or friendly creature, you can expend 1 chi point in order to have it target a second friendly or willing creature within range.
Subtle Influence
At 14th level, you learn to plant the energy of your invocation in the recipient, rather than holding it yourself. When you perform an invocation, you can expend 1 chi point to embed the invocation in the creature's own energy for the duration of the technique. The technique lasts its full duration and you are not required to concentrate on it if it normally has a Concentration requirement.